Advantages
Allure trait
:Regardless of the physical apperance, there is something inate sexual about individuals with Allure... Sometimes it is the way they walk... or the particular tone of voice... Regardless of any physical apperance, this character gets a bonus to all seduction related mattersAcute hearing
Ambidextrous
Acute sense of taste
Acute vision
Acute sense of touch
Acute sense of smell
Balance
- This proficiency serves to aid the character when attempting to keep his balance on a rocking ship. When attempting to keep from falling, the character makes a proficiency check. If this check is successful, the character has managed to compensate for the movement, grab onto a nearby object, or quickly move to sturdier ground. If the check fails, the character has fallen and suffers normal consequences. This can be used not only on ships, but also any time the character encounters a situation in which he may slip or fall due to movement of the ground or a slippery surface. {from Vince CarrContortion
- A character with this proficiency is able to contort his body and limbs into extraordinary positions.Danger Sense
- provides a character with a sixth sense, which warns of all types of impending danger. On a successful proficiency check, the character would get a message such as, "You get very bad vibes about walking down that corridor". Wherein the corridor there may be a pit trap a couple of feet ahead of the PC, or a group of invisible monsters waiting to ambush the character. On another check the warning may be "As you reach down toward the glowing sword, your hand stops involuntarily, as you are overwhelmed with the tingling sensation of foreboding doom".Direction Sense
A character with this has an innate sense of direction. This direction sense applies to different types of terrain. The specific type is chosen when the proficiency is taken. In the wilderness, the character can try to determine the direction the party is headed. If the check fails, the character errs by 90 degrees. If the roll is 20, the direction chosen is exactly opposite the true heading. (The DM rolls the check). Furthermore, when travelling in the wilderness, a character with direction sense has the chance of becoming lost reduced by ½Underground, a character with this proficiency can determine direction and the shortest route to the surface. By careful analysis of air currents and contents, a character can even determine whether there are any pockets of poisonous gas in the air with a successful proficiency check. A failed check indicates failure to identify the correct direction. A roll of 20 results in an error in direction. (The DM rolls the check).
In the water, a character with this proficiency is able to determine the direction of travel underwater. A failed proficiency check means the character errs by 90 degrees. A roll of 20 indicates the direction chosen is exactly opposite the true reading. (The DM rolls this check). While on the water, the character is able to tell the direction of the party, even in unfathomable weather conditions, with a successful proficiency check, rolled by the DM. A character with this proficiency adds +1 to navigation skill rolls.
Distance Sense
This allows a character to estimate the total distance he’s traveled in any given day, part of a day, or a number of consecutive days equal to his level. For instance, a 7th level character can estimate the distance he’s traveled in the previous week. The estimate will be 90% accurate.Drinking
Character can drink large quantities of alcohol without feeling the ill effects.Endurance
- A character with endurance proficiency is able to perform continual strenuous physical activity for twice as long as a normal character before becoming subject to the effects of fatigue and exhaustion. In those cases where extreme endurance is required, a successful proficiency check must be made. Note that this proficiency does not enable a character to extend the length of time that he can remain unaffected by a lack of food or water.Innate sense of time
Human calculator
Leadership
- By asserting himself (making a successful proficiency check) the PC can give the crew/henchmen/followers bonuses if they rally to his cause and follow him into battleLight Sleeping
Nightsight
- Takes a round to adjust eyesight, then see double/triple distance with a small source of light (starlight). Cannot see colors, but even small movements easily detected. Works on things hiding in shadows, only if there is very little light around in the first place. Lowers chance of being surprised in dark places by +1. Does NOT affect/enhance blind fighting at all. {from Colin WinfieldPerfect Pitch
Persuasion
- This enables the PC to make a compelling argument to convince a subject NPC character to see things his way, respond more favorably, or comply with a request. The PC engages the NPC for at least 10 rounds (meaning that the subject must be willing to talk with the PC in the 1st place); subjects whose attitudes are threatening or hostile aren’t affected by this proficiency. A successful check means that the subjects reaction is modified by +2 in favor or the PC (see table 59, in chapter 11 of the DMG).. For every additional slot a PC spends on this NWP, he boosts the reaction modifier by +1 (e.g., spending 2 slots allows for a +3 reaction bonus)
Sexual Endurance
- A character with this proficiency is able to perform continual sexual activity longer then most before becoming subject to fatigue and exhaustion. When a character makes constitution ability checks during sex, he/she makes a proficiency check. If a successful proficiency check is made, then the cumulative modifier to constitution is cancelled.Slow Respiration
Yelling
- Any character that has taken the proficiency in Yelling can yell at a distance equal to twice the distance of any other character that has not taken the Yelling proficiency